Three-dimensional grid movement allows dynamic cube placement for evolving light patterns
Players must increase light on their turn, combining strategy with resource management
Win condition is achieved by creating a light area with at least 7 light units, requiring coordinated play
Variable setup with nine cubes and a central blocking token for flexible initial configurations
Supports both casual and competitive play, appealing to a wide range of gamers
Summarized by Shop
A curse has cast a shadow over the valley, causing the inhabitants to run from the villages and the animals to flee their nests. A mysterious creature named Buh will use its magic to seek out and restore the light. You must slide or tilt cubes to increase the light in the valley as you try to accumulate 7 or more connected points of light