Step-by-step implementation of finite state machines and behavior trees for realistic AI behavior
Application of navigation meshes for efficient character movement in complex environments
Exploration of machine learning tools in Unity for advanced agent development
Hands-on coding examples using C# for Unity to reinforce learning concepts
Coverage of sensory systems and procedural content generation for dynamic gameplay
Summarized by Shop
Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMesh Key Features
Explore the latest Unity features to make AI implementation in your game easier
Build richer and more dynamic games using AI concepts such as behavior trees and navigation mes