Uncommon rarity card for strategic gameplay and collection value
Special reveal and draw mechanic when moving for added tactical options
Energy cost of 5 Might and 4 for efficient play
Tag Cat Shurima for unique card flavor and theme
Supports deck survival with 2 Might given per turn
Summarized by Shop
Unit
5
4
Calm
Cat;Shurima
When I move, reveal the top card of your Main Deck. If it's a unit, draw it. Otherwise, put it in your trash and give me +2 Might this turn.
"There's no such thing as a pakaa cub on its own." —Wilderness survival tip