Crank action allows instant removal of a steam counter for strategic gameplay
Prevents the next 1 damage dealt to the player this turn for added protection
Requires only 0 cost and 1 pitch to play, making it accessible in every turn
Dissolves on its own if no steam counters are present, ensuring it remains in play
Summarized by Shop
Card Name: Dissolving Shield
Crank
This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Instant — Remove a steam counter from this: Prevent the next 1 damage that would be dealt to you this turn. If this has no steam counters, destroy it.