Foil finish for premium collectibility and display value
Reaction effect allows unit might boost before spell resolution for tactical advantages
Provides 1 Might to a unit this turn for increased combat power
Adds 3 Might to a unit with 6 XP, maximizing XP gains
Enables XP accumulation while using the effect for synergistic gameplay
Summarized by Shop
Spell
1
Calm
[REACTION] (Play any time, even before spells and abilities resolve.)
Give a unit +1 Might this turn.
[LEVEL 6] Give it +3 Might this turn instead. (While you have 6+ XP, get the effect.)