Cooperative gameplay: Players either win or lose together, fostering teamwork and communication
Unique card placement mechanic: Players must strategically arrange solar and lunar cards around a clock to succeed
40 increasingly challenging tests: Offers replayability and progression as players complete all tests
Includes 10 chapter sleeves with unique clocks and rules sheets: Provides variety and depth to each session
Supports solo and group play: Suitable for 1-4 players, making it versatile for different group sizes
Summarized by Shop
Take Time is a cooperative game where players either win or lose together.
To succeed, you must strategically play 12 cards facedown around a Clock, following specific rules for each Test. You can work together through a series of games to pass all 40 Tests available in the game.
Players
1-4
Playtime
20-30 minutes
Recommended Age
10 years or older
Contents
1 rulebook, 24 cards (12 solar, 12 lunar), 1 clock hand, 3 reminder tokens, 3 bonus tokens, 10 chapter sleeves (each with 4 clocks and 1 rules sheet), 1 sleeve of regrets, 1 rebirth sleeve (1 second hand, 6 tokens)