Covers tech levels 4 to 7 for Renaissance to modern eras enabling diverse campaign settings
Includes detailed weapon and equipment listings for immersive gameplay
Sections on transport and communication expand narrative possibilities
Designed as a supplement for GURPS 1st Edition and higher ensuring compatibility
Summarized by Shop
A Sourcebook of Weapons & Equipment Through the Ages The second book in the series of GURPS supplements detailing historical technology, High-Tech covers GURPS tech levels 4 to 7 (Renaissance to Modern). One of the first books released for GURPS Third Edition, it, along with GURPS Magic, were essentially extensions of the main rule book