One shared reverb space for all source tracks enables cohesive room character
Individual send, distance, tilt, and duck controls for each source track allow precise placement and overlap management
Source tone shaping and dry source preservation ensure each instrument retains its own identity
Multiple room algorithms (plate, hall, reflections) provide flexible acoustic options
No separate data link required for send and sum, simplifying integration
Summarized by Shop
One shared reverb for the mix, with individual distance and tone control for every source.
Put Polo Sum on a return or aux track and place Polo Send on each source that should enter the room. Polo Sum is the shared reverb. Each Send shapes how its source feeds that reverb, so the mix can share one acoustic character while every instrument
Supported Formats
Windows VST3, macOS VST3, AU, CLAP, Linux VST3
Room Algorithms
Plate, Hall, Reflections
Controls
Max Pre-Delay, Decay, Damping, Width, Low Cut, High Cut, Output Level