Zine-based narrative: Immerses players in a collection of found documents for authentic post-apocalyptic storytelling
Solo role-playing experience: Encourages deep character development and narrative exploration
Minimalist setup: Only requires a deck of cards, pen, paper, and the zine for play
Dynamic gameplay loops: Each turn includes scavenging, broadcasting, and problem-solving for engaging repetition
Optional live recording: Allows for creative performance and interactive storytelling
Summarized by Shop
DEAD AIR is a solo RPG about running a radio station after a nuclear apocalypse. The elevator pitch is Threads meets The Thick of It - DEAD AIR faces the unrelenting horror of nuclear obliteration with the grim certainty that things can always get worse.
The 48 page zine takes the form of a collection of found documents collected before