Action trigger: Enables powerful attacks when used during combat
Condition to destroy: Destroy the card when the combat chain closes for added strategy
Rare card: Increases collectibility and value for serious players
Unique attack mechanic: Adds tactical depth to gameplay
Summarized by Shop
Once per Turn Action - {r}: Attack. Go again
When Zephyr Needle is defended by a card with {d} greater than Zephyr Needle's {p}, destroy it when the combat chain closes.