Over 150 unique units including infantry, vehicles, mechas, and more for diverse gameplay
Customizable squad members, magic, and unique attributes for personalized experiences
Minimal bookkeeping campaign system that ties game results together for narrative impact
Special rules for playing Dust, Gear, Krieg, and Mekatank units to expand campaign possibilities
Sample scenarios and cooperative play options for solo or head-to-head sessions
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NUTS Weird War
NUTS Weird War! is a complete set of tabletop rules for Weird War Two gaming based on the NUTS rules. This is a standalone book designed with Solo play in mind (and supports Co-op and Head to Head) for any type of Weirdness you want to. Face hordes of zombies and eldritch horrors in your combat mech –cast spells, duke it o