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Step-by-step API coverage enables thorough understanding of OpenGL ES 3.0 features
Detailed code examples in C for iOS, Android, Windows, Linux, and Ubuntu demonstrate practical implementation
Explains advanced topics like per pixel lighting, particle systems, and post-processing for creative applications
Reference cards and color insert provide quick access to function, type, and qualifier references
Optimization tips ensure efficient use of both API and hardware for performance
Summarized by Shop
OpenGL ES 3.0 Programming Guide (2nd Edition) by Purnomo, Budirijanto. paperback edition. ISBN: 9780321933881.
OpenGL® ES™ is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visu
Edition
2nd Edition
Author
Purnomo Budirijanto
Format
Paperback
ISBN
9780321933881
Language
English
Platform Support
iOS 7 and up, Android 4.3 and up, Windows OpenGL ES 3.0 emulation, Ubuntu Linux