Solo journaling gameplay allows for deep narrative immersion and personal storytelling
Hints and hijinx mechanics provide dynamic, surprise-driven adventures
Dice and card prompts expand story possibilities and encourage creative decision-making
Built-in player journal and character sheet streamline gameplay and track progress
Updated 2nd edition with new art, editing, and expanded solo play tips
Summarized by Shop
A Coffee Caper
A sherbet soirée? Do you want to tango with a small-town troubled by treacherous tea times? Don’t waffle on your decisions, the order is getting cold, and so is the case.
Your shift has just started
You are a waitress trying to deliver a hot plate of freshly made waffles to your favorite regular: Esther. These are her ever
Number of Players
1 (Solo)
Recommended Age
12 years or older
Materials
Book, journal, pencil, D4, D6, D8, D10, D12 dice
Format
A5 landscape, square staple bound or saddle bound, full color
Playing Time
30-90+ minutes (min)
Pages
32 or 11 pages (varies by edition)
Summarized by Shop
5.0
4 ratings
5
4
3
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1
Beautifully presented, and I'm excited to play.
Mary · May 1, 2026
Easy to sit down and play
This game's mechanics are easy enough for almost anyone to pick up and start, but there's a lot of room for gossip and light-hearted mayhem.
R
Rebecca · January 26, 2026
An Unexpected, Pleasant Surprise
I'd been getting all kinds of ads for this particular game, and though I'm not normally much of a mystery person, I did like that it could be spun in a Twin-Peaks or Alan Wake sort of way! So I tried it out, not knowing what to expect, and it ended up being such a lovely journey. The game doesn't overstay its welcome, is easy to teach, and allows for a LOT of creativity!