Double allied minion power for increased board presence
Trigger effect untaps minions when attacking and killing units for strategic flexibility
Unique Magic of Hyper Violence card for exclusive gameplay
Cost 3 for efficient play in limited turns
Summarized by Shop
3
Spell
Fire
false
FFF
Unique Magic of hyper-violence
This turn, double an allied minion's power, and whenever it attacks and kills a unit, it untaps. At the end of the turn, it dies.
Card Name
Warp Spasm
Card Type
Unique Magic of Hyper Violence
Effect
This turn double an allied minion's power, and whenever it attacks and kills a unit, it untaps at the end of the turn and dies