Two rival spymasters and teams compete to identify 25 secret agents for engaging social play
One-word clues point to multiple codenames, encouraging creative thinking and deduction
Teams guess words of the correct color while avoiding their own agents and the assassin, adding tension
Quick set-up and easy learning make it accessible for new players
Includes a new insert for organized storage and a streamlined rulebook for teaching
Summarized by Shop
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their Codenames.
Compete in teams to see who can make contact with all of their agents first!
Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoidi