Includes four new clearings: Hookfoot Bog, Sixtoe Stand, Limmery Post, and Coolclaw Mine for expanded gameplay
Each clearing features unique conflicts, important residents with stats, and special rules for immersive storytelling
Designed as a supplement for Root RPG, compatible with existing campaign structures
Supports both one-shot and longer campaign scenarios in the broader woodland setting
Summarized by Shop
The clearings of the Woodland needs vagabonds!
As a rule, most denizens don't trust vagabond - outlaws who wander the Woodland without a home - but there are times when the problems a clearing faces can't be addressed by anyone... except those vagabonds willing to take the job. Clearing Booklet #1 contains the following clearings: