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Covers principles and theoretical background for VR systems with haptic feedback
Discusses modeling and computation of contact forces in two-finger textile grasps
Addresses perception of small-scale surface properties like roughness
Introduces novel algorithms for dynamic textile simulation and tactile rendering
Provides final analysis and solutions for VR system development challenges
Summarized by Shop
The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR.
Therefore the textbook presents the principles and theoretical background to develop a VR system t