Playing Games in the School Library: Developing Game-Based Lessons and Using Gamification Concepts
4.5 (1,234)
Sold 100+ last 30 days
20% off first order
$71.00
Color
Black
Quantity
Product description loading
Product description loading
This is the product description text that will appear here.
Quantity
1
Application of prominent learning theories to game-based learning enhances theoretical grounding for educators
Case studies from diverse international contexts provide real-world examples and insights
Covers digital, mixed media, physical, and active games to suit various learning environments
Explores the impact of gamification on motivation, engagement, and social skills development
Offers practical strategies for integrating gamification into library services and collaboration with stakeholders
Summarized by Shop
Playing Games in the School Library is a resource for using game-based learning and gamification in the library setting, applying learning theories to nurture curiosity, problem-solving, and creativity. It explores the effects of playful learning on individual students and groups, including motivation, engagement, and self-esteem. The boo