Turn-based golem building system enables strategic planning and resource management
Players assume the role of rabbis animating golems to protect Prague from threats
Artifacts and knowledge collection add depth to gameplay and story progression
Players can kill golems to gain bonuses, introducing risk-reward gameplay
Unique 16th-century Prague legend provides a rich historical setting
Summarized by Shop
Golem is an engine-building game by Simone Luciani, Virginio Gigli and Flaminia Brasini, the same team that brought you Grand Austria Hotel and Lorenzo il Magnifico.
The game is based on the 16th-century legend of the Golem of Prague, an anthropomorphic creature that Rabbi Loew animated from a clay statue to protect his people. In the ga