Motion capture-derived walking cycles: Delivers natural weight shifts, sway, and rhythm for lifelike character movement
60 full-length, continuous animations: Covers casual strolls, purposeful strides, tired shuffles, cautious sneaks, and more for diverse gameplay scenarios
Multiple format compatibility: Animations available in BIP, FBX, ICLONE, UE4, UNITY, and Blender formats for broad 3D software support
Expressive finger animation: Animated fingers for realistic hand gestures and interactions
Seamless pose-matched transitions: Ensures smooth looping and transitions without visible pops or hitches
Summarized by Shop
Walking Animation Pack — Motion Capture Walk Cycles for Game Characters
A character walk cycle is the most basic test of any animation system. If the walk feels wrong, nothing else in the game will feel right. That is why professional studios invest heavily in walking animations sourced from real motion capture — because keyframed walks
Total Animation Files
60 (30 walk styles, 15 styles per format)
Animation Length
All animations are full-length and looped, with variations over 30 seconds
Format Options
BIP, FBX, ICLONE, UE4, UNITY, Blender
Skeleton
MotusMan v55 (standard bone names)
Delivered as
Root motion and in-place (IPC) animations
Latest Update
Version 2.0 with new skeleton and updated animations