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Human logic engine for crowd simulation: Enables realistic, behavior-driven crowd animations without programming
Node-locked integration: Ensures exclusive access to the software for professional use
Supports all major Maya rigging systems: Compatible with Hik, RocketBox, Lib, Advanced Rigging, TSM, and more
Advanced animation pipeline: Flexible placement, hierarchical and arbitrary placement methods for precise control
Seamless Maya VFX tool integration: Works with particles, field, fluid, and transform tools for cohesive workflows
Summarized by Shop
What is Miarmy?
Miarmy (read My Army) is a Human Logic Engine based Maya plugin for crowd simulation, AI & behavioral animation, creature physical simulation and rendering.
Build human fuzzy logic network without any programming or node connecting
Support standard production pipeline, reference, HumanIK and Motion Builder
Integrated
License Type
Permanent, node-locked
Supported Maya Version
Not specified
Rigging Compatibility
Hik, RocketBox, Lib, Advanced Rigging, TSM, and others
Simulation Engines
PhysX, Rigid Body Dynamics (RBD), Cloth, Force Field, Emitters, Wind, Fluid
Animation Channels
Over 200 expression channels
Renderers Supported
All Maya renderers (DSO for V-Ray, Arnold, RenderMan)