Card-based gameplay eliminates the need for maps, tokens, or dice, offering a streamlined and accessible experience
Each innovation card represents a unique effect, allowing for diverse strategies and unpredictable outcomes
Organized into ten or eleven thematic ages, providing a structured progression from pre-history to the near future
Players can share and combine innovations, enabling dynamic gameplay and deep strategic possibilities
Achievements are claimed through points or meeting specific criteria, ensuring a rewarding and engaging play experience
Summarized by Shop
2-5
20-60
12+
Carl Chudyk
Asmadi Games
Alanna Cervenak, Carl Chudyk, Cara Judd, Robin Olausson, Anders Olausson, Robert Simmons, Christophe Swal, Cyril Van Der Haegen
Show More
Drawing, Follow, Hand Management, Layering, Melding and Splaying, Sudden Death Ending, Tags, Take That, Tech Tr