Asymmetric player mechanics: Each faction (Cats, Eyrie, Vagabonds) has unique abilities and victory conditions for diverse strategic play
Multi-use cards: Enhance gameplay with flexible card effects and narrative possibilities
Narrative-driven gameplay: Players drive the story and decisions, increasing engagement and replayability
Expansion compatibility: Supports the Riverfolk expansion for added depth and strategies
Dynamic late-game progression: Players can rise to power or fall to obscurity, depending on choices
Summarized by Shop
Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness.
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of C
Players
2-4
Recommended Age
13+
Playing Time
60-90 minutes
Material
Cardboard
Mechanics
Area control, strategy, war simulation, tile-based
expansions
Riverfolk (expandable)
Summarized by Shop
5.0
3 ratings
5
4
3
2
1
Root is a great asymmetric game in which different animal factions vie for dominance in a wood. We’ve only played with two players so far, but are very much enjoying it. There’s a lot to think about and each player has to decide whether to focus on winning or stopping their opponent from winning.
C
Chris · January 2, 2026
Strategy and Catastrophe
A highly strategical, layered asymmetrical board game, Root's depth of gameplay is rivalled only by Kyle Ferrin's beautiful artwork! While it may seem daunting at first to learn four different roles, the asymmetrical nature of the game lends itself to deeper strategy and gameplay, allowing you to experience the same game from hugely different perspectives each time you play! Would recommend.
D
Dillon · May 19, 2025
Excellent asymmetric fun
Root is a beautifully presented game, and the theme is good fun, but where it really earns those five stars is the gameplay. Each faction plays very, very differently, and that makes their interactions fascinating. You have to be thinking constantly not only about how *you* might win, but also about how you might ensure that *they* lose. There is a lot of complexity there, but once you get going it's fairly intuitive, and the walk through makes for a great introduction.